![]() ![]() FFMPEG & Generic TVs (5 Versions) + 2 PVMs + Generic DEC PDP-1.Epoch/Yeno Super Cassette Vision (MAME).Camputers Lynx 48 + 96 and 128 Alternates (MAME).Apple Macintosh LC III + 1 Alternate (MAME).Apple Macintosh IIx + 1 Alternate (MAME).Please refer to the last section of this post for more information.Ĭurrently there are 163 cores/systems represented: The restructure also makes it possible to install all my graphics and presets using Git. This makes updates to the shader much less likely to break existing presets.Īs of Mega Bezel v0.9.00 I have restructured my repo and shifted focus to give equal priority to presets for my graphics. The release of Retroarch 1.9.1 contains a new “Simple Presets” feature. ![]() !! My repo has been restructured as of Mega Bezel v0.9.00 !! I highly recommend updating to the current version. ![]() My presets will work with older versions but a few things may not work correctly. The current version is V1.16.1_ and can be found following the first link in this thread. The shader is out of beta and available via slang shader update within Retroarch. The legacy are provided to ease the transition but will no longer be maintained. You will have to do a complete update or continue using the legacy. The new presets are not compatible with the legacy presets. * * Important * * As of my v1.1.0.5 release, the presets will require RetroArch 1.15.0, and Mega Bezel V1.12.0_ or later. The “Installation” section near the end of the post has path information for using the release and detailed instructions for installing or updating using git. The following post will be edited to reflect updates to my graphics. The source link will still yield the relevant version but some folder renaming will be needed. I will be removing the zip release of old releases. The entire package can be installed using the latest release zip. My graphics and presets can be individually downloaded via My GitHub repo. The repo can be found here, and the release here. It is fair to say that without his incredible work, my work would not exist. This collection of overlays provided the inspiration to start my project and this thread. I have been given the privilege of creating Mega Bezel presets using original console overlays. The new repo can be found here, and the release here. In addition, I have included source presets, the converter, some batch files, and a short README to assist users in customizing the CRT parameters to their liking. I have included all five of my default Atari Jaguar preset subclasses. I have created a “Duimon-BigPEmu” repo and release containing pre-compiled/converted Mega Bezel presets for the BigPEmu standalone emulator. They are available in a new repo, and release zip.īe sure to read the included README for installation instructions. I have released a complete set of presets to automatically load The Bezel Project overlays as Mega Bezel backgrounds. This yields all the feature benefits of the Standard presets (Sans reflection.) with performance close to the Potato presets. I have created a guide that shows how to use the “Screen Only” base preset and my “Standard” presets, together with my overlays. I would greatly appreciate constructive feedback if you think they can be improved. They can be viewed online in my repo, or offline with this excellent viewer. I have started including guides with my main release. The social media icons include a YouTube link to some videos of my presets in action. I have created a GitHub Pages site to host screenshot galleries of my presets and various guides. The new repo is here, and the release zip here. I have started a new vintage TV project that will be released independent from my main project. My legacy presets are available in their own repo. Overlay versions of all my graphics are available in their own repo. ** (EmuMovies link to all of Orionsangel’s packs.) ** Orionsangel - Realistic Arcade Bezels and Console Themed Overlays Links to the works of esteemed members of this community:Īkuma22 - Mega Bezel Arcade Mame and Systems Presets HSM Mega Bezel Reflection Shader! - Feedback and Updates The shader feedback and announcement page is at: This thread is to provide a place for announcements and feedback about the graphics I am creating for HyperspaceMadness’ Mega Bezel Reflection Shader. ![]()
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